aim_ak-colt issue

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DIvech
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aim_ak-colt issue

Post by DIvech » Fri May 29, 2015 6:06 am

Well lately server gets full on this map and it seems it doesn't have enough spawn points.
Maybe it needs to be modified, replaced(with another version) or just taken off rotation :idea:
Most people don't understand why they die on spawn and i believe its something worth fixing :arrow:
"Now the sky is trembling and the moon is pale
We're on the edge of forever and we're never gonna fail..."
"The road to power is paved with hypocrisy, and casualties."

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sammy
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Re: aim_ak-colt issue

Post by sammy » Fri May 29, 2015 11:58 am

aimcolt has 32 slots. dont know why people coudlnt spawn?
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Ryan
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Re: aim_ak-colt issue

Post by Ryan » Fri May 29, 2015 12:18 pm

i have seen the people die at round start due to not enough spawn points map must of not been made right.

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DIvech
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Re: aim_ak-colt issue

Post by DIvech » Fri May 29, 2015 12:24 pm

Had a demo somewhere, but cant find it.
It handles only 10 spots per team :arrow:
Will record a new one when i see it again, testing it with bots should show the problem :idea:

*Edit: Found it :arrow: Demo
"Now the sky is trembling and the moon is pale
We're on the edge of forever and we're never gonna fail..."
"The road to power is paved with hypocrisy, and casualties."

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sammy
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Re: aim_ak-colt issue

Post by sammy » Fri May 29, 2015 2:02 pm

i dont need a demo...i believe you. was this regular aimcolt or aimcolt_snow?
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DIvech
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Re: aim_ak-colt issue

Post by DIvech » Fri May 29, 2015 2:18 pm

Regular aim_ak-colt , this ss should help Image
Just showing its a spawn issue :idea:
"Now the sky is trembling and the moon is pale
We're on the edge of forever and we're never gonna fail..."
"The road to power is paved with hypocrisy, and casualties."

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Vergil
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Re: aim_ak-colt issue

Post by Vergil » Fri May 29, 2015 3:25 pm

it's an 32 player map but just not enough spawn points
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Morpheus
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Re: aim_ak-colt issue

Post by Morpheus » Sun May 31, 2015 7:31 am

The reason being is team balance ppl stacking teams and with scrolling and wardens not enough spawns for the overload
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DIvech
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Re: aim_ak-colt issue

Post by DIvech » Mon Jun 08, 2015 12:31 pm

Still doesnt have enough spawn points, but now seen that same problem on de_cpl_mill
good thing was map was already ending. Bad thing is we lost one player because he got killed 2 rounds in a row :(
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Im sure this map has enough spawn points, so this problem is really odd :arrow:
"Now the sky is trembling and the moon is pale
We're on the edge of forever and we're never gonna fail..."
"The road to power is paved with hypocrisy, and casualties."

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